Leave these alone except material subset6. RAY-MMD will have automatically filled all the fields with material_lighting.fx. To shade the lights do the following: Open the material list for the StageLight materials under the Main tab of the MME interface. Honestly, it may take awhile to position each one, but it isn’t hard. Here is one of the lights located at its final location. Use these structures as markers to locate your lights. The bone in red is the model’s center bone use this to locate the model to its final destination.Īt 45 degree angles are 4 structures on the stage model intended as a stand for the stage lights that comes with the stage ( and you could actually use those instead, but they are a real pain to set up). You could rename the model file, but the naming conflict has an interesting side effect: it makes the light a lot easier to shade.Īnyway, loading the light will place it at Haku’s feet. Word of Caution: the model file name conflicts with RAY-MMD it thinks that this light is one of its lights but there is a side benefit. This model will have to be loaded 4 separate times but we will only describe the first installation. RAY-MMD: Haku’s crazy light showįirst load the StageLight.pmx model from our Articulated Stage Light set. This will be “ challenging” so be warned. We are on the last stretch of this 3 part series.
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